using System;
using System.Collections.Generic;
using System.Text;

namespace DS.SludgeEngine.Base
{
    /// <summary>
    /// Possible states for the Actor State machine
    /// </summary>
    public enum ActorState
    {
        Rest,
        Rotating,
        Moving,
        AttackRotating,
        AttackMoving,
        AttackInRange
    }

    /// <summary>
    /// Possible unit types
    /// </summary>
    public enum UnitType
    {
        Flying,
        Hovering,
        Wheeled,
        Water,
        Biped
    }
}
